An afterlife daycare for small, slightly decomposed creatures. A little love, a little rot.

About the game
Little Horrors starts with three residents on a floating garden island: Stitches, Miso and Pickle. Their hunger, energy, happiness and bond are always visible, and every interaction shows on their bodies. Cuddle them, feed them, throw a bouncing spare eyeball, or press C for a close-up to watch them react.
Training is a timing game: pick a stat and stop the marker in the green zone. Those stats matter in the Challenges, where your resident races three rivals across Coffin Circuit, Rootrun Rally and Lantern Mire, each favouring a different build, or competes in Cuddle fight, Moonjump and Pond paddle. Every finish pays bone coins for food, lanterns and town buildings.
Expeditions send a creature into a daily-regenerated glade to collect six golden relics under your control. Every third completed outing rescues a new resident, up to twelve. Bond two of them to fifty and the Nursery hatches an offspring with inherited species, blended colour, personality and stats. Residents grow from Hatchling to Adult over four in-game days and can evolve into Wispstride, Graveguard or Bloomheart.
The whole sanctuary is original: procedural environments, tactile creature materials, AgX-graded sunlight that turns to lantern-lit nights, and a synthesized music-box score. It is a Godot 4 alpha for Windows with autosave, a recovery backup and a reduced-motion setting.
What you actually do
- 01
Care that shows
Needs, bond and training stats are always on screen, and the creatures react to every cuddle, meal and thrown eyeball.
- 02
Timing-based training
Stop the marker in the green zone to raise a stat. Each session costs energy; naps give it back.
- 03
Races and stadium sports
Three courses in their own 3D scene, plus Cuddle fight, Moonjump and Pond paddle. Cheer with Space in the green.
- 04
Daily expeditions
Guide a creature to six relics across three biomes whose terrain changes each day. Rescue a new resident every third outing.
- 05
Breeding and evolution
Hatch offspring with inherited traits, dress them from the wardrobe, and evolve adults down one of three paths.
- 06
A town worth haunting
Build a clinic, training camp and garden, adopt from the daily shelter, and watch the light change through four phases of the day.
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