Build the track. Drop the field. Watch the void take the ones you got wrong.

About the game
The loop is three screens: EDIT, RACE, RESULTS. In EDIT you chain pre-built pieces from a palette — drops, straights, turns, hairpins, S-curves, sweepers, helices, waves and step falls — and the HUD tells you the length, the drop, the piece count and an estimated payout before you commit. Every rule is readable from the interface; nothing is explained in prose.
Races start in a five-metre funnel basin with churn pegs and a hatch plugging the centre hole. The field rains in at random points during the first part of the countdown and knocks about on the closed hatch, so the running order is shuffled every race and nobody starts on pole. On GO the hatch drops and they spill into a sixteen-metre launch chute already moving.
The economy is the design pressure. A payout scales with track length, with the thrill of the pieces you used, and with variety — but a marble that falls into the void pays nothing, and a track that loses more than half its field says so in red on the results screen. Finish the whole field and the run takes a survival bonus. Before each race you may pick one marble; if it wins, its payout triples.
Money unlocks tiers: more track pieces, bigger fields up to a hundred marbles, gadget modules like boosters, bumper fields and rotating spinner gates, alternative backdrops and track profiles, and eventually the loop and the splitter — a Y-branch that turns a chain into a tree.
A director camera covers the race with six shots, holding the basin through the countdown and following the leader down the helices. Press C to cycle cameras, or click a marble to ride with it.
What you actually do
- 01
A palette of finished pieces
Twenty-four modules from small drops to helices, step falls and hairpins — chain them, mirror them, no parameter sliders.
- 02
A start basin that shuffles the grid
The field rains into a funnel bowl and churns on a closed hatch, so nobody starts on pole twice.
- 03
Payout you can read before you run
Length, thrill and variety multipliers are shown live in the editor as an estimated track value.
- 04
The void keeps what falls
A marble that leaves the track pays nothing. Over half the field lost turns the result screen red.
- 05
Gadgets that change the physics
Boosters, bumper fields, rotating spinner gates, funnels, loops, and a splitter that branches the track into a tree.
- 06
Six-shot director camera
Chase, side, overhead, drop and finish shots with clearance casts, or click a marble and ride it down.
Screenshots




