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Hidden Nook Games
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Open playtestManagement · Incremental · Idle

Buy the aircraft everyone else overlooks. Build a network worth more than its routes.

Cover image of Secondhand Skies

About the game

Secondhand Skies is an operations console, not a spreadsheet. The network map shows your real aircraft moving between stations, the departures board counts down the next rotation, and the traffic model underneath runs whether you are watching or not.

The broker board is where the game is won. Every used aircraft arrives with a condition rating, a cabin layout, traits like frugal engines or a quick-turn layout, and an asking price that may or may not match its fair value. The board tells you what each airframe would earn on your best available route today, so a cheap wreck and an overpriced workhorse are an honest comparison.

Routes are opened one station at a time and gated by physical reality: runway length, range, and whether any aircraft you own can actually serve the field. Passengers who cannot fly direct will change at your hub if the detour is reasonable, so a fourth station can quietly make the first three more valuable. Familiarity grows on a route the longer you serve it, and the traffic banks — morning, midday, evening, night — move demand around the clock.

It is built to be left alone. Progress saves to this browser after every command, a return after an absence is reconciled up to seven days and reported station by station, and a second tab opens read-only instead of overwriting the run.

What you actually do

  1. 01

    A broker board with no bluffing

    Condition, traits, cabin and asking price against fair value — plus what the airframe would actually earn on your network today.

  2. 02

    Stations with physical limits

    Runway length and range decide what you can open. A 450 m strip will refuse your turboprop and tell you why.

  3. 03

    Connections that compound

    Passengers change at Grayford when the detour is reasonable. Each new station raises the value of the ones you already fly.

  4. 04

    Four traffic banks

    Morning, midday, evening and night move demand around the clock; route familiarity builds over the hours you serve.

  5. 05

    Overhauls and refurbishment

    Condition decays, overhauls restore it, and an aircraft resumes its own service when the work order clears.

  6. 06

    Idle by design

    Local saves after every command, absences reconciled up to seven days with a per-station report, and read-only second tabs.

Screenshots

Screenshot 1 of Secondhand Skies
Screenshot 2 of Secondhand Skies